Best Mars Counters Dota 2 Patch 7.41
Heroes that beat Mars
| Hero | Win rate vs Mars | Games |
|---|---|---|
| Treant Protector | 64.3% | 115 |
| Ancient Apparition | 60.4% | 111 |
| Monkey King | 60.3% | 146 |
| Phoenix | 59.3% | 214 |
| Chen | 58.0% | 88 |
| Shadow Demon | 57.7% | 359 |
| Huskar | 57.4% | 115 |
| Nyx Assassin | 57.3% | 117 |
| Alchemist | 57.1% | 84 |
| Oracle | 57.0% | 79 |
Mars is a front‑line initiator whose strength lies in crowd‑control and damage mitigation through Bulwark and Arena of Blood. He thrives when he can lock enemies inside his arena and force prolonged fights, so the key to beating him is to deny his initiation, break his arena early, and exploit his lack of escape tools.
Why These Heroes Beat Mars
Treant Protector
Treant’s Nature’s Grasp and Living Armor let him block Mars’s spear and shield damage while providing a safe zone that Mars can’t easily enter with his arena. A practical tip: stack trees near the lane and use Overgrowth when Mars commits, rooting him before he can activate Arena of Blood.
Ancient Apparition
Ancient’s Ice Blast applies a permanent damage‑over‑time that ignores armor, nullifying Mars’s Bulwark and the damage reduction from his arena walls. Tip: time Ice Blast right before Mars lands his God’s Rebuke so the burst damage from the spell is amplified by the chill.
Monkey King
Monkey King’s Tree Dance gives him vertical mobility that lets him bypass the arena walls and avoid being trapped, while Jingu Mastery provides burst damage that overwhelms Mars before he can build up HP with Dauntless. Tip: engage from the opposite side of the arena and use Boundless Strike to knock Mars back into his own spears.
Phoenix
Phoenix’s Supernova forces Mars to either stay inside the arena and take massive damage or retreat, breaking his formation and wasting his Arena of Blood cooldown. Tip: coordinate the Supernova with a teammate’s stun to ensure Mars can’t interrupt the channel with God’s Rebuke.
Chen
Chen’s Penitence reduces Mars’s armor, making his God’s Rebuke and spear hits far less effective, while his Hand of God can heal allies caught in the arena, negating Mars’s sustain. Tip: use Holy Persuasion to pull a neutral creep into the arena and force Mars to split his attention between multiple targets.
Drafting Against Mars
- Prioritize heroes with long‑range disables or vertical mobility that can bypass the arena (e.g., Monkey King, Phoenix).
- Pick armor‑shredding or magic‑damage heroes to mitigate Bulwark (e.g., Ancient Apparition, Chen).
- Include at least one strong lane bully or push hero to pressure Mars before he can secure his arena.
- Consider banning heroes that grant Mars extra durability or easy arena setups (e.g., heroes with strong frontline sustain).
Laning Against Mars
- Harass early with ranged attacks; Mars’s Bulwark only blocks a portion of damage, so consistent poke chips away his HP.
- Force him to use Spear of Mars on creeps instead of you; the spear’s cooldown is long, leaving him vulnerable after the throw.
- Punish the window after he attempts God’s Rebuke—the animation leaves him exposed for a brief moment.
- Keep the lane free of trees when possible; a clear lane makes it harder for Mars to find a safe spot for his arena.
Itemizing Against Mars
Manta Style — breaks Arena of Blood and provides a way to dodge the spear’s skewering effect.
Diffusal Blade — burns Mars’s mana, limiting his ability to cast God’s Rebuke and Arena of Blood repeatedly.
Silver Edge — grants True Strike, bypassing Bulwark and allowing you to land a critical hit on Mars.
Eul’s Scepter – provides a reliable disable that can interrupt Mars’s arena formation and set up a follow‑up stun.
Don't pick these against Mars
Mars wins these matchups most often — avoid them in draft:
| Hero | Mars win rate | Games |
|---|---|---|
| Chaos Knight | 62.5% | 72 |
| Outworld Destroyer | 59.6% | 57 |
| Drow Ranger | 57.8% | 64 |
| Medusa | 57.6% | 132 |
| Weaver | 55.8% | 129 |
| Tinker | 55.6% | 81 |