Weaver Guide Dota 2 Patch 7.41
Weaver remains a high‑mobility carry with strong escape tools, but his overall win‑rate has slipped to 47.0% on the current 7.41 meta (223 k+ ranked games). He thrives on split‑pushing and pick‑offs, yet struggles against heroes that can lock him down or out‑damage him early.
How to Play Weaver
Laning Phase
- Shukuchi early levels to dodge harass and secure last hits; the movement‑speed boost also lets you scout enemy jungle for early information.
- Use The Swarm on enemy creep waves to lower their armor and accelerate lane equilibrium, especially against melee cores that rely on high‑damage right‑clicks.
- When you spot a risky gank, drop Geminate Attack on the first auto‑attack to double the damage and force the opponent to retreat, buying time for your support’s defensive abilities.
- Against lane opponents with strong disables (e.g., Shadow Demon, Venomancer), keep a 700‑unit buffer so you can trigger Threads of Fate and tie them to your movement, making it harder for them to land spells.
Mid Game
- Time Lapse spikes at level 6 and 12; use it to survive burst damage from heroes like Morphling or Sniper, then reposition for a counter‑gank.
- Prioritize split‑pushing lanes with Shukuchi + The Swarm to force towers down while staying out of enemy vision.
- Group with a support that provides vision (e.g., Crystal Maiden, Dazzle) and look for 2‑v‑1 picks; your mobility lets you initiate with Shukuchi, burst with Geminate Attack, and escape with Time Lapse.
Late Game
- Win condition: force the enemy to chase you across the map, using Shukuchi to create chaos and Time Lapse to survive any focused fire.
- Position near high‑ground or trees to maximize the surprise factor of Shukuchi and to give your team time to react to your Threads of Fate tether.
- Losing the game usually comes from being caught without Time Lapse cooldown (e.g., after a prolonged team fight) or from heroes that can silence/disarm you (e.g., Shadow Demon, Centaur Warrunner).
Item Build
Starting Items
- Tango + Healing Salve — sustain against harass in solo lanes.
- Iron Branch ×2 — cheap stat boost; can later be used for Magic Wand.
- Faerie Fire — emergency burst damage to finish low‑HP creeps or deter early ganks.
Core Items
- Power Treads — flexible stats and attack speed for Geminate Attack.
- Manta Style — adds extra illusion damage, synergizes with The Swarm armor reduction, and provides a second escape via the active.
- Butterfly — massive evasion and damage; essential against right‑click heroes like Sniper and Morphling.
- Satanic — gives you a reliable survivability tool to activate after a Time Lapse‑escape.
Situational Items
- Black King Bar — when facing heavy magical burst (e.g., Ancient Apparition, Shadow Demon).
- Eye of Skadi — against heroes with high attack speed or burst (e.g., Morphling, Sniper).
- Linken’s Sphere — blocks single‑target disables such as Centaur’s Hoof Stomp or Venomancer’s Poison Nova.
- Mekansm / Guardian Greaves — if your team lacks reliable healing and you need to stay alive in team fights.
- Abyssal Blade — gives you a stun to lock down elusive heroes like Monkey King or Morphling.
Common Mistakes
- Wasting Shukuchi on farming – use it for scouting, escaping, or initiating, not just for extra movement speed.
- Casting Time Lapse too early – you lose the five‑second safety window; hold it for when you’re actually low on HP or about to be focused.
- Ignoring Threads of Fate – failing to stay within 700 units of an enemy after damaging them forfeits a valuable tether that can limit their escape.
- Over‑extending without vision – Weaver’s split‑push is powerful, but without wards he becomes an easy target for heroes like Centaur or Shadow Demon.
FAQ
Is Weaver good in the current patch?
Weaver’s win‑rate sits at 47 %, below average, indicating a tougher meta. He still shines in split‑push and pick‑off scenarios, but his effectiveness drops against burst‑damage heroes such as Morphling and Sniper, where his win‑rates are under 35 %.
What lane does Weaver play?
Weaver is typically played in the safe lane as a carry, often paired with a support that can provide early vision and defensive disables (e.g., Crystal Maiden, Dazzle). This lane gives him the farm needed to hit his core items while allowing safe use of Shukuchi to dodge harassment.
Who counters Weaver?
The hardest match‑ups are Morphling (29.4 % win), Sniper (33.3 %), Monkey King (35.3 %), Venomancer (37.0 %), Shadow Demon (38.3 %), and Centaur Warrunner (38.6 %). These heroes either out‑damage him, lock him down, or negate his mobility, making them the primary counters on patch 7.41.
Weaver Matchups (Patch 7.41)
Toughest matchups
| Hero | Weaver win rate | Games |
|---|---|---|
| Morphling | 29.4% | 68 |
| Sniper | 33.3% | 54 |
| Monkey King | 35.3% | 68 |
| Venomancer | 37.0% | 54 |
| Shadow Demon | 38.3% | 188 |
| Centaur Warrunner | 38.6% | 88 |
| Tiny | 38.8% | 134 |
| Invoker | 38.9% | 108 |
Easiest matchups
| Hero | Weaver win rate | Games |
|---|---|---|
| Sven | 56.9% | 58 |
| Ancient Apparition | 55.4% | 74 |
| Crystal Maiden | 55.2% | 58 |
| Brewmaster | 55.1% | 69 |
| Warlock | 55.0% | 129 |
| Dazzle | 54.8% | 73 |
| Gyrocopter | 54.8% | 84 |
| Lina | 54.4% | 68 |
Struggling in a specific game? See the full Weaver counters breakdown.