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Underlord Guide Dota 2 Patch 7.41

Support · Nuker · Disabler · Durable · Escape · Strength · Updated July 2026

49.9%Win rate
#58of 126 by win rate
242,432matches analyzed
Counterswho beats Underlord →

Underlord is a durable, nuking support whose strength lies in zone control and team‑fight utility. In the current 7.41 meta his overall pub win rate sits at 49.9% over 242 k ranked games, making him a solid but not dominant pick.

How to Play Underlord

Laning Phase

  • Pit of Malice early‑level vision: drop the pit near the enemy creep wave to punish aggressive supports and force safe farming.
  • Atrophy Aura stacks quickly; keep it active while you and your carry last‑hit to shave a few damage off enemy cores (especially effective against right‑click heroes like Ursa).
  • Pair Firestorm with a short Pit to trap melee heroes (e.g., Treant Protector) and force them to retreat, buying lane equilibrium.
  • Use Invading Force on the first allied Teleport (e.g., from Blink or Enigma) to grant immediate damage reduction, letting you survive early ganks.
  • Prioritize stacking neutral camps when the lane is safe; the extra gold offsets Underlord’s relatively low early damage.

Mid Game

  • Power spike at level 6: Unlock Fiend’s Gate and start creating split‑push pressure or catching out‑of‑position carries.
  • Group with your team around objectives; Firestorm + Pit creates a “no‑go” zone that forces enemies like Monkey King to disengage.
  • Look for Invading Force opportunities after a teammate uses Teleport (e.g., from Blink or Dark Seer) to give them a temporary shield and speed boost for a decisive push.
  • Secure vision around Roshan and high‑ground jungle; a well‑placed Pit can block enemy rotations and set up your team’s A‑egis attempts.

Late Game

  • Win condition: lock down the enemy carry with a combo of Pit of MaliceFirestormAtrophy Aura while your cores deal damage.
  • Position near the front line but keep a safe distance (≈600 units) so you can drop Pit on initiators like Primal Beast without being caught.
  • Avoid over‑extending after a Fiend’s Gate teleport; if the enemy has strong burst (e.g., Drow Ranger), you’ll be the first target once the portal closes.

Item Build

Starting Items

  • Tango — sustain for the lane.
  • Healing Salve — emergency HP for early ganks.
  • Observer Ward — vision to protect your Pit and spot enemy rotations.
  • Stout Shield — mitigates harassment from right‑click heroes.

Core Items

  • Aghanim’s Scepter — upgrades Firestorm to a larger radius and adds a stun, crucial against mobile heroes like Monkey King.
  • Pipe of Insight — provides magic resistance for you and allies, countering heavy magical lineups (e.g., Ancient Apparition, Zeus).
  • Guardian Greaves — combines Pipe with strong HP regen and a burst heal, synergizing with your durability.
  • Blink Dagger — enables instant Pit placement and quick escapes after a Fiend’s Gate push.

Situational Items

  • Lotus Orb — reflects single‑target disables from heroes like Drow Ranger and Hoodwink.
  • Heaven’s Halberd — disarms right‑click carries (Ursa, Drow) that currently give you a low win rate.
  • Aeon Disk — survivability against burst from Necrophos or Primal Beast.
  • Solar Crest — armor reduction on enemy cores, amplifying the damage loss from Atrophy Aura.
  • Glimmer Cape — invisibility to dodge focused spells and protect yourself when you’re the primary Pit holder.

Common Mistakes

  • Dropping Pit too early – using it before you have vision lets enemies dodge or bait you into a bad fight.
  • Neglecting Atrophy Aura – many players forget to keep it active, missing out on the consistent damage reduction against heroes like Ursa and Treant.
  • Over‑committing after Fiend’s Gate – teleporting forward without backup often results in being caught by burst heroes (Necrophos, Drow).
  • Itemizing purely for damage – ignoring defensive items reduces your survivability, which is why Underlord’s win rate against bursty heroes is low.

FAQ

Is Underlord good in the current patch?

Yes. Underlord’s win rate sits at 49.9% across 242 k ranked games, making him a viable support pick. He excels at zone control and team‑fight durability, though he struggles against high‑burst heroes.

What lane does Underlord play?

Underlord is typically played as a hard support in the safe lane (radiant bottom or dire top) alongside a core carry. His early Pit of Malice and Atrophy Aura help secure lane equilibrium.

Who counters Underlord?

Heroes that can bypass or quickly destroy his Pit and Firestorm zones perform best. Current data shows Treant Protector, Ursa, Necrophos, Monkey King, Drow Ranger, and Hoodwink each give Underlord win rates below 37%, making them his toughest match‑ups. Counter‑play includes early aggressive ganks and buying items like Heaven’s Halberd or Lotus Orb.

Underlord Matchups (Patch 7.41)

Toughest matchups

HeroUnderlord win rateGames
Treant Protector31.2%93
Ursa34.8%178
Necrophos35.1%57
Monkey King35.8%67
Drow Ranger36.5%63
Hoodwink36.7%199
Phoenix37.4%147
Dazzle37.9%58

Easiest matchups

HeroUnderlord win rateGames
Ancient Apparition64.7%51
Abaddon60.0%65
Primal Beast56.7%60
Gyrocopter56.5%115
Zeus55.8%52
Mars55.7%219
Void Spirit54.6%119
Razor54.2%107

Struggling in a specific game? See the full Underlord counters breakdown.